Our fist VR game goes on Steam soon!

Forbidden Z, VR shooter up to 4.
Forbidden Z, VR shooter up to 5.

Forbidden Z is our very first VR title made in 2017.

We were only 4 in the team and just stepped into VR for a few months. However, our passion for games and experience in Unreal Engine helped us to forge our first game Forbidden Z in 5 months.

The game was made for location-based entertainment (LBE) centers. Based on a Chinese vampire story, it’s a VR shooter and can host up to 5 players using PP gun or VR controller. The game was selected as the featured game for HTC Viveland opening event at Taipei game show 2017. It’s still operating at some LBE locations like Stove VR across Asia.

Forbidden Z for LBE, at Stove VR in Korea
Forbidden Z at Stove VR in Korea

We’re planning to upload this pilot game on Steam not just for nostalgia but for server testing as well. We’d like to invite all of you helping us doing server pressure test and enjoy this game which means a lot to us!

So, FREE TO PLAY with no hidden costs at all!

Exact publishing date to announce soon. Stay tuned with us on Twitter.

#3 Combat in Quantaar.2

Hello, it’s Coyote as usual. Facing the challenging times, Pumpkins hope you all doing well. Stay at home playing VR, it’s not just fun but avoid saliva contagious contact through eyes. 

Ok, welcome to our third dev update post.

As mentioned in the last post, we are going deeper today talking about the win-lose method in Qantaar. 

There was a glorious period of fighting games back to the 90s. Some legendary fighting games still very active today having worldwide tournaments regularly. One of the mesmerizing experiences coming with fighting games is that 99 seconds we share together. Our breaths are sized with every movement the players act, not until the last second we won’t know who the winner is. This fast-paced breath-taking feeling is what we want to replicate in VR.

In Quantaar, each match is 90 seconds long, the player ranks in 1st place will be announced as the winner. The ranking system is majorly based on 2 metrics: Kills and Damage dealt. The most important metric is the amount of kill. Once you launch a player off the stage you get one kill. More kills you get, more higher your ranking is. The second metric values is Damage dealt. It calculates how many effect attacks you hit on your opponents. In sum, if players have the same amount of kills, the system will declare the player with higher damage dealt as the winner.

In Quantaar, each hero has its own ultimate, unique skills and combo sets. Some ultimates have full impact that can cause “kill” to all players on the stage. And it’s one of the many funs in Quantaar, choosing the hero!

Guess it’s time to move to our heroes?

Follow us on Twitter for more!

#2 Combat in Quantaar

Hello, it’s Coyote speaking here.

We’ve received some questions about Quantaar and the VR esports we held last November. Before starting our #2, let me explain a bit about what stage we are now.

PumpkinVR has been developing Quantaar: The vizor of oath since end of 2018. We showed off the 1st version of Quantaar and the VR kiosk during an expo in Taipei (which you can find out in our previous post.) The products have gained LOTS of love from both 2B and 2C side during the exposure. However, they are still in development, let’s why we are here together reading dev updates. Here’s a footage about current Quantaar.

This is one of my favorite maps in Quantaar, an amazing mesmerizing underwater world. This is also what you see in VR. Each map in Quantaar is interactive and has some “surprises” that appear while you are on the stage.

Ok, let’s go back to our #2 dev update: Combat in Quantaar.

We wanted to create a game that fitted for hardcore and casual players. There are some awesome VR titles out there but difficult to master or interact due to gameplay mechanics or simply just because it’s made for a single player.

To satisfy both skill and casual players, the first thing we needed to do was to re-design the gameplay mechanic: it should be as simple as possible. Another thing we wanted to do was an immersion that wouldn’t exhaust you at all. We wanted all types of players could find enjoy the game no matter the skill level. A good game for us should be both entertaining and masterable. We cared more about interactivity among players than walking aways alone killing zombies in VR.

We followed the game logic of traditional fighting games. As long as you know how to use a Dualshock, you are ready to take off in Quantaar. Yes, we use joystick/thumbstick and buttons to interact with the game instead of the VR controller. What’s more, Quantaar is a 3rd person game, one of the best examples to help you understand the idea is Astrobot from PSVR(Everyone should try this game!)  

As it’s a fighting game, we have spent lots of time to adjust the balance of each character. We will step into details about how the win-lose method works in the next post. See you!

Follow us on Twitter for all updates.

#1 Hello world, Quantaar is here!

Quantaar: the vizor of oath

Hello everyone, I’m Coyote, not an engineer neither an artist but a communication person at PumpkinVR. Anyway, this is our #1 post about our in development VR fighting game Quantaar. Welcome!

Quantaar is a fast-paced 3rd person VR fighting game up to 4. It was inspired by our favorite games Street Fighter, Mariot Kart and Super Smash Bros. Also some of our beloved movies and pop cultures (You may find some puns from the design of characters.) It’s set in a dimension where multiple galaxies coexist parallelly but sharing one mythology: Quantaar. According to this myth, there’s a legendary powerful visor hidden in somewhere across galaxies. Only the last winner can possess this visor. A journey of chasing then begins.

There are so many amazing games in VR today, but I think one of the main feature that make Quantaar distinct from other games is the interactivity.

We wanted to create a game with intense interactivity that fits both hardcore and casual players — sticking with this initial, we made Quantaar more flexible by starting with the gameplay mode. 

There are 2 gameplay modes in Quantaar currently: Group fight (2v2) and Melee fight. The win-lose method is very simple: get more points by kicking your competitors out of the stage. Players are not just interact with each other, but there are various interactive items surrounding around the stage and under your feet.

In addition, we considered all kinds of possibilities to make Quantaar has a huge open world event though the area of stage is actually fixed. So, each map has its own interactive mechanic which is unpredictable.

It sounds easy right? But don’t forget the fight is taking place in VR, a 360-degree environment where gives players have lots of freedom compared to traditional 2D/3D fighting games. In short, during each 90-second fight, you have NO time to think of your strategy either to hide, because every step is dangerous!