Five visitors in QUANTAAR-branded Meta Quest headsets playing the game on bar stools at the Pumpkin VR booth, gamescom 2023 in Cologne; a large spectator screen on the left shows a match in progress with 01:55 on the clock, against a full-height character key-art wall and QUANTAAR signage, with a download QR sign in the foreground

Immersive Entertainment

Immersive Entertainment: VR Games, LBVR Experiences & Arcade Machines

Entertainment-grade 3D and interaction — the foundation under every system we ship

Pumpkin VR is a VR/XR studio founded in Kaohsiung, Taiwan in 2016. We have built multiplayer location-based VR (LBVR) titles since 2016 and shipped them into SEGA's VR AREA in Akihabara, Smilegate's arcade network in Korea and VR Junkies in the US; in 2023 we brought QUANTAAR to the show floor at gamescom in Cologne. Today we publish our own titles on Meta Quest, build VR arcade cabinets for venues, and apply the same entertainment-grade 3D and interaction quality to simulation training systems for defence, medical and industrial-safety clients.

Founded in Kaohsiung
2016Founded in Kaohsiung
Self-developed titles
SixSelf-developed titles
Taiwan, Japan, Korea, US
Four marketsTaiwan, Japan, Korea, US
Cologne, 2023
gamescomCologne, 2023
01

Why does a simulation-training company put its games front and centre?

Because entertainment is the harshest test of 3D quality. A training system is judged by an acceptance committee; a commercial game is judged by player ratings worldwide, by SEGA's buyers deciding whether it belongs in their venue, and by the length of the queue at a gamescom booth. Pumpkin VR started with a location-based VR shooter in 2016 and has been sharpening the same three disciplines ever since — art, real-time interaction and hardware integration. Every system we now deliver to defence, medical and industrial-safety clients rests on that same team, the same engines and the same bar.

A dozen visitors with backpacks queueing in front of the Pumpkin VR QUANTAAR booth on the gamescom 2023 show floor in Cologne, the stand picked out by purple lighting and its character key-art wall
The same stand from the floor: the queue waiting to play.

Entertainment-grade art

Dual-engine production (Unreal and Unity), including art asset production for The Last Worker, which reached the Venice Film Festival VR main competition in 2021. The same artists build the environments and characters inside our defence and medical training systems.

Real-time multiplayer

From four-seat co-op pods to cross-platform party brawlers, including netcode, matchmaking and cloud backends — the same architecture that carries multi-trainee simulation exercises.

Hardware integration

Our own coin-op VR cabinets, physical haptic buttons, gun controllers and 210° headset integration — built by the same team behind our two-axis motion platforms (utility patent M609452).

Simulation systems from the same team →

02

Our work: from home VR to venue cabinets

Six self-developed titles spanning home VR, location-based venue experiences and coin-op arcade cabinets. Two are on sale today, three are licensed to venues, and one has been retired.

Gorilla Gun: Survivor key art
Out now on Meta Quest
2026

Gorilla Gun: Survivor

GORILLA GUN: SURVIVOR

A first-person VR roguelike shooter built around arm-swing traversal, dense 15-minute runs, card-based build crafting and a kill-scan-unlock bestiary.

Format
VR game
Platform
Meta Quest (Early Access, 16 Jan 2026)
Players
Single player
Engine
Unreal Engine
Publisher
Ariane Studios
Arcade Ranger key art
Out now on Meta Quest
2024

Arcade Ranger

ARCADE RANGER

A VR sandbox builder and shooter: raise a retro arcade hall from nothing, then defend the empire you built. Semi-stylised art, with mixed reality support.

Format
VR game · arcade peripheral
Platform
Meta Quest 2 / 3 / 3S / Pro, with mixed reality
Released
5 Dec 2024, listed at US$9.99
Peripheral
Official support for the X-Arcade Arcade2TV-XR
Engine
Unreal Engine

possibly one of the best VR peripherals on the market

The Dialog (Canada), in its review of the Arcade2TV-XR and Arcade Ranger
QUANTAAR key art
Service ended in 2026
2023

QUANTAAR

QUANTAAR

A VR party brawler with four classes — warrior, assassin, balancer and shooter — running both online and on seated motion cabinets at venues. Launched in 2023 and retired in 2026, it is the first Pumpkin VR title to run a full live-service lifecycle.

Format
VR game · arcade cabinet
Platform
Meta Quest, SteamVR, PICO
Live
Launched on Steam 7 Jun 2023, service ended 5 Sep 2026
Backend
AWS cloud
Exhibited
gamescom 2023, Cologne, Germany
  • 2024 10th Taiwan Original Game Awards — Commercial Division, Winner
TABOO key art
Available for venue licensing
2017

TABOO

TABOO

An interactive-film VR experience where choices are made by physically striking haptic buttons — with no second attempt — shown through a 210° StarVR headset.

Format
Location-based VR
Players · length
Four players, about 12 minutes
Hardware
Physical haptic buttons + 210° StarVR
Languages
Japanese, English, Chinese, Korean
Venues
SEGA VR AREA Akihabara and Aeon Mall (from 2018)
Forbidden Z key art
Available for venue licensing
2016

Forbidden Z

FORBIDDEN Z

A location-based VR shooter that sets Chinese jiangshi folklore in recognisably Taiwanese spaces. Played standing, with a physical gun controller (the PP Gun). One of the studio's earliest titles, shown alongside TABOO and Iron Gate at Taipei Game Show 2018.

Format
Location-based VR
Players
Up to five players, co-op
Hardware
Standing play with the PP Gun controller
Markets
Taiwan, United States, Korea
03

Where have our games been played?

Since 2017 Pumpkin VR has licensed its location-based titles to venue operators in Japan, Korea, the United States and Taiwan, on a licence fee plus ticket revenue share. TABOO entered SEGA VR AREA AKIHABARA and Aeon Mall in Japan on 22 September 2018; Iron Gate was published in Korea by Smilegate; Forbidden Z reached the VR Junkies network in the United States. As of 2018, that footprint covered three venues in Japan and around twenty in Korea, with three distributors across northern, central and southern Taiwan.

MarketVenue / partnerTitlePeriod
JapanSEGA VR AREA AKIHABARA, Aeon MallTABOO2018–
KoreaPublished by Smilegate; around 20 venues as of 2018Iron Gate2017–
United StatesVR JunkiesForbidden Z and others2018–
TaiwanThree distributors across Taiwan as of 2018; Syntrend Creative ParkQUANTAAR, Forbidden Z2017–

The commercial model is a licence fee plus a share of ticket revenue. Venues receive the content licence, a cabinet package and operational support.

Two players standing in VR headsets and holding physical gun controllers while playing Forbidden Z, in front of a full-height venue wall carrying the game's Chinese title, with tracking base stations on the floor
A Forbidden Z venue installation: standing play with the physical PP Gun controllers.
Two visitors seated side by side in Meta Quest 2 headsets trying VR content, with Pumpkin VR's identity on the wall behind them, at Vision Get Wild 2023 in Kaohsiung
What a venue installation actually looks like: visitors trying VR content at the Pumpkin VR booth, Vision Get Wild 2023, Kaohsiung.
04

Arcade cabinets & hardware integration

Pumpkin VR builds the hardware that makes the content operable, not just the content. We produce our own PUMPKINVR seated coin-op VR cabinet, and have designed physical haptic buttons, gun controllers and 210° wide-field headset integrations for individual titles. Arcade Ranger carries official support for the X-Arcade Arcade2TV-XR mixed-reality arcade controller. The same engineering team delivers our two-axis motion platforms and multi-pod simulators on the B2B side.

PUMPKINVR seated coin-op VR cabinet

Our own cabinet, with a joystick and button panel. Used for the QUANTAAR tournament at Syntrend Creative Park in 2019.

TABOO haptic buttons + 210° StarVR

Story choices are made by physically striking the buttons, shown through a 210° wide-field headset.

Forbidden Z PP Gun (standing)

A physical gun controller for standing play, supporting up to five players together.

Iron Gate 360° pod

A 360° immersive pod running four-player co-op and versus modes.

Arcade2TV-XR (with X-Arcade)

The mixed-reality arcade controller officially supported by Arcade Ranger.

The same team's B2B platforms

Two-axis forklift motion platforms (utility patent M609452), a three-pod eight-wheel armoured vehicle simulator and ship handling simulators — built by the same hardware engineers as the entertainment cabinets.

05

Which shows have we exhibited at?

Pumpkin VR has taken its own titles to trade shows in Taiwan and abroad since 2017. The most significant overseas outing was gamescom 2023 in Cologne — one of the largest game shows in the world — where five Meta Quest stations ran QUANTAAR for the public and a local television crew filmed at the booth. Closer to home: the Taiwan national pavilion at G-STAR 2017 in Busan, the QUANTAAR campus tournament at Syntrend Creative Park in 2019 (16 teams, NT$600,000 in prizes, 2,500 sessions played), and Kaohsiung's Vision Get Wild and VGW.

A camera operator with a shoulder-mounted camera and boom microphone filming at the Pumpkin VR booth at gamescom 2023 in Cologne, while staff help a visitor put on a VR headset beside the QUANTAAR key-art wall
gamescom 2023, Cologne: a local television crew filming play sessions at the booth.
  1. 2017

    G-STAR

    Busan, Korea — Taiwan national pavilion

    LBVR titles

  2. 2018

    Taipei Game Show

    Taipei

    TABOO, Forbidden Z, Iron Gate

  3. 2019

    Taipei Game Show — Taiwan pavilion

    Taipei

    TABOO

    TABOO received the 2018 Digital Content Product Award for Best Audio, Games, at the opening ceremony.

  4. 2019

    Syntrend Future Vision VR Show

    Syntrend Creative Park, Taipei

    QUANTAAR campus tournament

    16 teams, NT$600,000 in prizes and 2,500 sessions played, on Pumpkin VR's own seated coin-op cabinets.

  5. 2023

    Vision Get Wild

    Kaohsiung

    The Unframed Collection booth at Vision Get Wild 2023 in Kaohsiung, built with Lucid Realities of France: a black display wall carrying Pumpkin VR's identity on the left and the Unframed Collection identity and platform screens on the right
    Vision Get Wild 2023, Kaohsiung: the Unframed Collection booth, a VR distribution platform for cultural venues built with Lucid Realities.

    Unframed Collection

  6. 2023

    gamescom

    Cologne, Germany

    Five visitors in QUANTAAR-branded Meta Quest headsets playing the game on bar stools at the Pumpkin VR booth, gamescom 2023 in Cologne; a large spectator screen on the left shows a match in progress with 01:55 on the clock, against a full-height character key-art wall and QUANTAAR signage, with a download QR sign in the foreground
    gamescom 2023, Cologne: five Meta Quest stations running QUANTAAR for the public, with the match relayed live on the spectator screen.

    QUANTAAR

    Five Meta Quest stations open to the public, with a local television crew filming at the booth.

  7. 2023

    VGW

    Kaohsiung Exhibition Center

    Own titles

06

International co-productions & cultural work

Alongside our own IP, Pumpkin VR takes on art and content co-production for international studios. The clearest example is The Last Worker, led by Oiffy in the UK, for which Pumpkin VR produced art assets; it reached the main VR competition at the 78th Venice Film Festival in 2021. We also work with Lucid Realities in France on the Unframed Collection, a VR distribution platform for cultural venues, and build Pumpkin Flow, our own multi-device XR show-control system.

The Last Worker

Led by Oiffy (Jörg Tittel) in the UK, with art asset production by Pumpkin VR. Reached the main VR competition at the 78th Venice Film Festival in 2021, and was nominated for Best Original Song, Video Games, at that year's Hollywood Music in Media Awards.

Unframed Collection

A B2B VR distribution platform for cultural venues, built with Lucid Realities in France and shown at Vision Get Wild in Kaohsiung in 2023.

Pumpkin Flow

Our own multi-device XR show-control system, letting venue staff drive content and session flow across many headsets at once.

07

Awards & recognition

Awards and selections earned by Pumpkin VR’s entertainment work and art co-productions, each verifiable from an organiser’s list or third-party coverage. Wins and selections are listed separately: a selection is not a win.

  • 202410th Taiwan Original Game Awards — Commercial Division, WinnerQUANTAAR
  • 2020XR Star Golden Point Awards — Consumer Experience, Best Startup
  • 2018Digital Content Product Awards — Games, Best Audio
  • 2021Venice Film Festival VR — Official Competition"The Last Worker" — led by Oiffy (UK); Pumpkin VR produced art assets
  • 2021Hollywood Music in Media Awards — Video Games, Best Song Nominee
  • 2019Named among VR gaming industry leaders
08

Want this in your venue?

There are three ways to work with us: licensing our existing LBVR content for your venue, custom development from concept through hardware integration, or art and content co-production on its own. Each can be taken in part — venues usually start with a content licence and a cabinet package, while IP holders and brands tend to go straight to custom development.

Venue licensing

VR arcades, theme parks, family entertainment centres, shopping malls

A licence for existing LBVR content, a cabinet package and operational support, on a licence fee plus ticket revenue share.

Custom development

IP holders, brands, public cultural venues

End-to-end production: concept, art, engineering and hardware integration.

3D art & co-production

International studios and publishers

Art and content production in both Unreal and Unity — as on The Last Worker.

09

About our entertainment work

Which VR games has Pumpkin VR developed?

Pumpkin VR has shipped six of its own titles since 2016: Gorilla Gun: Survivor (2026, Meta Quest), Arcade Ranger (2024, Meta Quest and mixed reality), QUANTAAR (2023, Meta Quest, SteamVR and PICO), and three location-based VR titles from 2016–2017 — Iron Gate, TABOO and Forbidden Z. All were developed in Unreal Engine by the studio's own team in Kaohsiung, Taiwan.

What is LBVR, and how does it differ from home VR?

LBVR — location-based VR — is a commercial VR experience installed at a physical venue: players pay to play at a VR arcade, theme park or mall, usually with dedicated hardware (pods, gun controllers, haptic buttons) and staff on hand, in sessions of roughly 10 to 15 minutes that often support several players at once. Home VR, by contrast, runs on the player's own headset, at whatever length they choose. Pumpkin VR's three LBVR titles are the former: TABOO seats four for about 12 minutes, Iron Gate is a four-player 360° pod, and Forbidden Z is played standing by up to five.

Can a VR arcade or theme park licence your games?

Yes. Since 2017 Pumpkin VR has licensed its location-based titles to venue operators in Japan, Korea, the United States and Taiwan — including SEGA's Akihabara venue in Japan and Smilegate's network in Korea — on a licence fee plus a share of ticket revenue. A licence can cover the content, a cabinet package and operational support. If you are assessing an installation, send us your site conditions through the contact form and we will come back with workable content and hardware combinations.

Do you build VR arcade hardware too?

Yes. We produce our own PUMPKINVR seated coin-op VR cabinet, with a joystick and button panel, and have designed physical haptic buttons, gun controllers and 210° StarVR headset integrations for individual titles. Arcade Ranger carries official support for the X-Arcade Arcade2TV-XR mixed-reality arcade controller. The same hardware engineers deliver our two-axis motion platforms (utility patent M609452) and multi-pod simulators on the B2B side.

Are the games team and the simulation-training team the same people?

Yes. Pumpkin VR is one team, organised into art, engineering and business, delivering entertainment and B2B projects side by side. What that means for a client: the art quality, interaction feel and hardware integration in a training system are produced to commercial-game standards — a bar set by player ratings worldwide and by venue buyers, not by a single acceptance meeting.

Where can I play your games?

Two titles are on sale today, both on the Meta Quest store: Arcade Ranger and Gorilla Gun: Survivor. QUANTAAR was delisted from all platforms on 5 June 2026 and its servers closed on 5 September 2026, so it is no longer playable. The three location-based titles — TABOO, Iron Gate and Forbidden Z — were built for venue operation: play them at a partner venue, or contact us about licensing one for yours.

Tell us about your venue, your IP or your project

Whether you need LBVR content for a venue, a coin-op cabinet you can operate, or a 3D art team working to international release standards — start with a conversation.

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